2D Animator (Entry Level)
Creating readable 2D movement, working from storyboards, responding to animation notes and delivering organised scene files.
Creating readable 2D movement, working from storyboards, responding to animation notes and delivering organised scene files.
Gameplay animation, body mechanics, engine implementation, technical constraints, feedback and polished portfolio decisions.
Character voice choices, vocal consistency, script interpretation, improvisation and response to direction for an animated production.
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