2D Animator (Entry Level)
Creating readable 2D movement, working from storyboards, responding to animation notes and delivering organised scene files.
Creating readable 2D movement, working from storyboards, responding to animation notes and delivering organised scene files.
Gameplay animation, body mechanics, engine implementation, technical constraints, feedback and polished portfolio decisions.
Concept development, animation craft, brand consistency, technical delivery and responding to creative feedback.
Turning complex briefs into distinctive motion systems, polished animation and efficient deliverables across screens and formats.
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