Product Designer
Portfolio walkthrough, research use, interaction craft and critique.
Portfolio walkthrough, research use, interaction craft and critique.
Designing clear, consistent and accessible software interfaces from requirements, flows and feedback.
Designing clear game mechanics, testing prototypes, balancing player challenge and explaining decisions to a development team.
Game vision, systems design, prototyping, player feedback, scope decisions and leadership across design, art and engineering.
End-to-end financial service journeys, research synthesis, service blueprints and practical improvements across digital and operational touchpoints.
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