2D Animator (Entry Level)
Creating readable 2D movement, working from storyboards, responding to animation notes and delivering organised scene files.
Creating readable 2D movement, working from storyboards, responding to animation notes and delivering organised scene files.
Gameplay animation, body mechanics, engine implementation, technical constraints, feedback and polished portfolio decisions.
Portfolio choices, creative process, artistic direction and response to critique in a scholarship review.
Designing clear game mechanics, testing prototypes, balancing player challenge and explaining decisions to a development team.
Game vision, systems design, prototyping, player feedback, scope decisions and leadership across design, art and engineering.
Creative proposition, audience demand, rights, pricing and a focused plan to build a sustainable enterprise.
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