Product Designer
Portfolio walkthrough, research use, interaction craft and critique.
Portfolio walkthrough, research use, interaction craft and critique.
Designing clear, consistent and accessible software interfaces from requirements, flows and feedback.
Creating readable 2D movement, working from storyboards, responding to animation notes and delivering organised scene files.
Gameplay animation, body mechanics, engine implementation, technical constraints, feedback and polished portfolio decisions.
Portfolio choices, creative process, artistic direction and response to critique in a scholarship review.
Designing clear game mechanics, testing prototypes, balancing player challenge and explaining decisions to a development team.
Game vision, systems design, prototyping, player feedback, scope decisions and leadership across design, art and engineering.
Womenswear concept development, fabric choices, fit, collection planning and translating a creative direction into saleable garments.
Creative proposition, audience demand, rights, pricing and a focused plan to build a sustainable enterprise.
End-to-end financial service journeys, research synthesis, service blueprints and practical improvements across digital and operational touchpoints.
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